Sunday, July 8, 2012

Calling this one quits. It's just not working how I imagined. An example of how sometimes time is actually better spent abandoning a drawing rather than trying to make something that isn't working, work. I'd still like to approach this idea again in the future.

Sunday, June 24, 2012

Just a Thing I doodled

Did this friday while listening to The Thing directors commentary with Kurt Russell and John Carpenter. Havn't posted many sketches on this blog for a while, so may as well post this. Not the best composition, but i'll tighten it up and finish it soon.

Sunday, April 1, 2012

truck Final Render



Final Truck rendered in Marmoset. Few things which i could have fixed but its time to move on to something new.

Sunday, March 11, 2012

Raiders Truck - 3D




Model I've been working on. It's the Truck from Raiders of the Lost Ark. I've been doing lots of 3D recently, trying to branch off into other practical areas of game design. Main blockin is complete, going through to cleanup Ngons (:D) and other areas of serious mess!
Really loving the process

Friday, January 20, 2012

Childs Bedroom



Concept art for a scene my friend and i are working on. Its a creepy childs bedroom. Playing around with ideas for mood, lighting and potential props.

And this is how my initial ideas are born - Ugly scribbles on cartridge paper!

Sunday, December 11, 2011

Kings Quest 3


Something for fun. I really like the style of the old point and click adventure games like Kings Quest and Quest for Glory - so i decided to do my version of a screenshot from Kings Quest 3.

The original screen grab from the game

Thursday, November 24, 2011

New concepts



Working on some concepts for a larger project

Tuesday, November 8, 2011

3D/2D Warehouse


Starting to try and get into the habbit of incorporating 3d modelling into my 2d concept work. Saves time and and shows more accurately how the final 3d model should look.

Saturday, November 5, 2011

Speed Paint


Been playing too much Arkham City and was really inspired by the sense of scale in the game - so decided to take some of those elements.

Monday, October 31, 2011

Chicago Street - Update


Worked some more on this piece. Really pushing the colour and contrast to give it a nice appropriate mood. Once set, i can go about tuning the in the details.